The Hyperiums Intergalactic Empire, following the advices of the Supreme Council, has decided to put some order in the very distant galaxy named KZ56201-A73. In about thousand and two hundred years, as planned by the Millennial Expansion Program, this galaxy will be colonized by thousands of billions of Hyperiums citizen, coming from the thirty thousands galaxies ruled by the Hyperiums Empire. The Supreme Council expects this new galaxy to be pacified and civilized on time.
By signing up in this game, you will be given by Hyperiums a free hand to administer one planet (to start with).
The aim of the game is to extend the influence of your empire by conquering planets and developping their civilization level, so that Hyperiums recognizes you as the best Administrator. All your skills at trading, spying, fighting and using diplomacy will be needed, because you are in competition with thousands of players!
In Hyperiums, there are two ways to conquer a planet: a soft one, and a brutal one. The soft way is by progressively infiltrating the target planet, until it falls under your control. The brutal way is by sending war ships and dropping your armies to the ground.
Achieving conquests is expensive: in order to finance these activities, you will need to establish commercial relations with other planets and make profits from them. Dont be scared, its easy, you will see!
Just a few words concerning the spirit of the game. You will not be given the exact formulas used to compute the battles, the infiltrations, or anything else. You will get informations about, for example, the relative characteristics of the ships and races, but (quite) no number and no math formula. We expect our players to get this knowledge by experience. Just be aware that chance is everywhere, that all computations include random numbers. Didnt Heisenberg teach us that everything is a matter of probability? :-)
Hyperiums in a few words
Hyperiums is an international massively multiplayer strategy game running since January 2001.
It is based on a universal and timeless science-fiction theme: the conquest of planets.
But Hyperiums is not just a wargame. It is also about trading, spying, alliances...
Successful players are skilled in diplomacy as much as in pure strategy.
More about the concept
Hyperiums is a real-time game, which means the time goes by even when you are disconnected.
You can login once in the morning, take a few minutes to read the news and launch your orders, then reconnect in the evening, check how your empire has evolved and launch new orders for the night. You get alerts by email whenever your planets are attacked, so that you can immediately connect and take the appropriate decisions.
Unlike most other strategy games, Hyperiums features a permanent round, where all players fight together.
By permanent, we mean "that is never supposed to end". Actually, the longest round we had so far was Round #3, which lasted 21 months. The current Round #4, started by mid October 2003, should last even longer...
The fact that we are able to provide such lengthy rounds is an evidence of the exceptionnal gameplay offered by Hyperiums.
Parallel to the permanent round, we plan to launch 3 months and 1 week matches on a regular basis, starting from October 2004. Keep tuned.
The game
When you start the game, you are given one planet to administer. Five days later, you get another one offered. It is now your job to manage your empire, set up trading relations with the other planets, develop your own planets, research technologies, build factories and fleets, raise armies, spy and/or communicate with your neighbours, find or create one or several alliances, define target planets, load armies into your ships and launch your fleets, drop your armies on the target planets and fight for their control...
Your possibilities are endless:
You can stay within the protection of Hyperiums, or entrust an existing alliance.
You can become the vassal of another player in compensation of a financial grant.
You can be a peaceful trader or participate in any fight.
You can be loyal with your alliance or betray it by giving away confidential informations to another alliance.
You can fight for your influence rank or for your inflicted damage rank.
You can develop your planets as fast as you can, or preserve their resources for a longer living.
...
The interface
Hyperiums has been designed to be played with just a simple web browser, through a light but very efficient HTML interface. So you can play it from anywhere, including your office or any cybercafe, without having to install any specific software.
The HTML interface is very intuitive, and makes it really easy for a novice to start off, thanks to its integrated tutorial. It also provides all expected communication tools, fully integrated into the game, including the discussion forums and everything to create and manage alliances.
The rules
Hyperiums is based on a set of simple and intuitive rules that combine with each other to provide very deep possibilities.
Casual players will profit from the initial protection period to progressively discover the rules, while hardcore gamers can read the full manual within a half hour and decide to leave the protection earlier and have a faster start. All kinds of players can have fun in Hyperiums, from those spending 10 minutes a day, to those making it their full time job.
The community
Most Hyperiums players have tested several online games. However, they usually play it longer than any other game of this kind they played before, and rate it above 9/10 (on www.mpogd.com for instance). Thats why the Hyperiums players are a true community, not just a set of players, and thats why they organize meetings all over the world, from Australia to the United States passing by most European countries...
The Hyperiums community is great, and eager to welcome new members! Join us!