Command & Conquer 3 Tiberium Wars walkthrough


Command & Conquer 3 Tiberium Wars walkthrough
Walkthrough for Command & Conquer 3 Tiberium Wars
Walkthrough for Command & Conquer 3 Tiberium Wars
=============================================================================== We have affirmed that Tiberium is the ultimate gift to mankind. =============================================================================== ____ ___ __ __ __ __ _ _ _ ____ / ___| / _ \ | \/ || \/ | / \ | \ | || _ \ ______ | | | | | || |\/| || |\/| | / _ \ | \| || | | | / ___ \ | |___ | |_| || | | || | | |/ ___ \| |\ || |_| | \/ \ \ \____| \___/ |_| |_||_| |_|_/ \_|_| \_||____/ ___) / ____ ___ _ _ ___ & _ _ _____ ____ (___ ( TIBERIUM WARS / ___| / _ \ | \ | | / _ \ | | | || ____|| _ \ ) \ | | | | | || \| || | | || | | || _| | |_) | /\___/ / | |___ | |_| || |\ || |_| || |_| || |___ | _ < \______/ \____| \___/ |_| \_| \__\_\ \___/ |_____||_| \_\ =============================================================================== It is the key to the future. - The Brotherhood of Nod =============================================================================== Copyright 2007 - Staley, Deuce ex Defcon. Any site that wishes to host any of my guides is free to do so, provided you contact me prior to posting the guide(s), as I like to know where they e being used. I cannot guarantee any site other than GameFAQs will always have the most current form of my guides, so if theres ever any doubt, always check GameFAQs. If you find an outdated form of any of my guides on any other site(s), please contact me, and I will contact the site(s) to get it updated. All questions, comments, and so forth concerning this guide can be posted on my site here: http://thebrink.us/boards Or if you e not fond of message boards, please feel free to email at deucestaley@gmail.com or try me on AIM (Deuce ex Defcon). ----------------------------------------------------------------------------- | ========================= | | | Contents | | | ========================= | ----------------------------------------------------------------------------- ***Please note that this guide is currently incomplete. Walkthroughs and intel entries for the GDI campaign are finished, but I haven added anything related to the Nod or Scrin campaigns/intel entries, nor have I done anything with the units/structures lists. All in good time. 0.00) General Notes 1.00) Walkthrough 1.10) GDI Missions 1.11) North Carolina Badlands 1.12) The Pentagon 1.13) Langley AFB 1.14) Hampton Roads 1.15) The White House 1.16) Casabad 1.17) Alexandria 1.18) Cairo 1.19) Croatia 1.20) Albania 1.21) Sarajevo 1.22) Munich 1.23) Stuttgart 1.24) Cologne 1.25) Berne 1.26) Rome 1.27) Ground Zero 1.40) Nod Missions 1.41) Goddard Space Center 1.42) The White House 1.43) Andrews Air Force Base 1.44) Hampton Roads 1.45) Washington DC 1.46) Amazon Desert 1.47) Atlantic Coast 1.48) Slovenia 1.49) Sarajevo 1.50) Outback 1.51) Sydney City Wall 1.52) Downtown Sydney 1.53) Ayers Rock 1.54) Northern Italy 1.55) Italian Hills 1.56) Operation Stiletto 1.57) Kanes Tower 1.70) Scrin Missions 1.71) London 1.72) Munich 1.73) Croatia 1.74) Threshold 19 4.00) Intelligence Database 4.10) GDI Intelligence Database 4.11) GDI InOps 4.12) GDI News Wire 4.13) GDI Eyewitness Accounts 4.14) GDI Weapons, Tactics, and Systems 4.15) GDI Archives 4.40) Nod Intelligence Database 4.41) The Inner Circle 4.42) Nod Field Intelligence 4.43) Kanes Arsenal 4.44) Nod Archives 4.70) Scrin Intelligence Database 4.71) Warp Link 7.00) End 7.01) Version History 7.02) Closing ============================================================================= | ----------------------------------------- | | | 0.00) General Notes | | | ----------------------------------------- | ============================================================================= ----------------------------- Intelligence Database Entries ----------------------------- - Throughout the game, youll be able to collect little bits of information in your intelligence database. These files don really have any effect on the game, they e just there for collection purposes (and for you to read, assuming you e interested). Sometimes these entries are simply given to you automatically, but sometimes you need to accomplish a bonus objective or do something else to get them. Ive listed which entries are found in each mission in this guide, and Ive also marked them in the walkthrough between {these} to show where in the mission you should be getting the entry. You can find more detailed information (including complete transcripts of each entry) in section 4.00) of this guide. ============================================================================= | ----------------------------------- | | | 1.00) Walkthrough | | | ----------------------------------------- | | | 1.10) GDI Missions | | | ----------------------------------------- | ============================================================================= | ----------------------------------------- | | | | | | | 1.11) North Carolina Badlands | | | | | | | ----------------------------------------- | ============================================================================= ================ Mission Briefing ================ "Recent satellite intelligence points to a suspicious level of activity in the North Carolina Badlands. InOps is concerned that the Brotherhood of Nod may be setting up shop there. Your mission is to investigate and report back as soon as possible. An abandoned GDI training facility is located nearby - use that as your base of operations in the area." ===================== Intelligence Database ===================== GDI Weapons, Tactics, and Systems - Mobile Construction Vehicle - Barracks - GDI Riflemen - GDI Missile Squad - GDI Engineer GDI Archives - GDI Base Closure - Tiberium Primer ================== Primary Objectives ================== 1) Determine the status of the GDI Outpost. "This outpost was abandoned many years ago after its strategic value waned. Once you arrive at the outpost it can be reactivated remotely." 2) Build a Barracks and 3 GDI Riflemen Squads. "Youll need a barracks in order to train infantry units. To build a Barracks, select the Construction Yard and then click on the Barracks icon. Once it has finished building click the Barracks icon again and then place the Barracks in your buildable area." 3) Build a Power Plant. "Select the Construction Yard and click on the Power Plant icon. Build and deploy it just like the Barracks. Because your base has low power, you may want to turn off other buildings. When your base is low on power, all units and structures build slower." 4) Repair the Command Post. "To repair the damaged Command Post, use the Repair Button on your Command Bar, located on the top right next to the power button. Then click on the Command Post." 5) Eliminate the Nod Outpost. "Destroy all the Nod Forces, the Hand of Nod and the Nod Outpost. A company of Missile Soldiers will be sent to assist you. Their missiles are much more effective against structures than standard GDI rifles." 6) Repair the Bridge. "Two Engineers are en route via V35 Ox Transport. Once they arrive, send one of them into the Gatehouse to repair the bridge." 7) Build an Airfield. "The Nod presence in this region is far greater than we had expected. We will need air support. Build an Airfield from the Production Structures Tab to gain access to aircraft." 8) Destroy the Nod Barracks, War Factory and Construction Yard. "Devastate this Nod Base by destroying these key structures. ================ Bonus Objectives ================ 1) Build a Watchtower. "Protect your base from Nod infantry by building a Watchtower. To build a Watchtower, click on the Watchtower icon located in the Support Structure Tab. Once it has finished building, deploy it anywhere inside your ground control area. The white circle marks the range of the Watchtower." 2) Build a second Infantry queue. "Build a second Barracks from your Production Structures Tab so that you have a second infantry queue. This will allow you to train infantry in parallel giving you the ability to put more soldiers on the field quicker." 3) Build a Tiberium Silo. "Build a Tiberium Silo from your Support Structure Tab. Doing so will increase Doing so will increase the amount of credits you can store at once." 4) Capture one of Nods buildings. "Select your Engineer and then send him into an enemy structure. The Engineer will capture it, giving you full control of the structure." 5) Sell the captured Nod structure. "After youve captured the structure you can then sell it. Use the Sell Button located at the top of your Command Bar. Click on the $ and then click on the building you want to sell." 6) Capture the Tiberium Spike. "Many structures, like this Tiberium Spike, can be captured by Engineers and put to use. Tiberium Spikes generate extra funds over time by drawing Tiberium out of the Earth." =========== Walkthrough =========== This is your standard RTS introductory mission, and they do a pretty good job of telling you exactly what you need to do to finish the mission, but just for good measure, Im going to cover it all too. Start by taking your riflemen east to the abandoned GDI base and slaughter the Nod infantry in the middle of it. When you get control of the base, youll get the first of many Intelligence Database entries {GDI Base Closure}. These entries aren really necessary to finish the game, they e just optional things that you can collect if youd like (some of them are unavoidable, but some of them will take a little effort if you want to get them). When the explanation of harvesting is finished, youll get another entry {Tiberium Primer}. Your MCV will arrive soon {Mobile Construction Vehicle} and automatically deploy itself in the middle of your base. Build a barracks and place it somewhere in your base {Barracks}, then train three riflemen squads from it to complete the next objective {GDI Riflemen}. Build a Watchtower when you e told to, then defend against the rush of Nod troops from the east. Youll receive some missile troops {GDI Missile Squad}, and youll be able to train them from the barracks now. Build a second barracks to accomplish the second optional objective, then train some more missile squads for the assault on the Nod outpost. Destroy the two western buildings in the Nod outpost, then wait for your Engineers to arrive {GDI Engineer}. Use one to capture one of the two remaining Nod buildings and use the other to repair the bridge (by putting it in the tower below and to the right of the bridge). Sell the captured Nod building to accomplish another bonus objective, then build a Tiberium Silo to accomplish another one. North of the bridge, youll find a tower-like thing called a Tiberium Spike. Selecting it will tell you about another optional objective - train an Engineer from your barracks and get it into the spike to accomplish the objective. Move your infantry groups over the bridge when you e ready and assault the Nod vehicles there. Target the Raider Buggies first, then hit the Scorpions. Eventually youll be told to build an airfield so you can receive Orca reinforcements. Do so, then build two more Orcas to fill the airfield. Use them to assault the Nod base until you e given the option to use the Ion Canon. Select it, then fire it into the middle of the Nod base to finish the mission. ============================================================================= | ----------------------------------------- | | | | | | | 1.12) The Pentagon | | | | | | | ----------------------------------------- | ============================================================================= ================ Mission Briefing ================ "The Philadelphia is gone, Reykjavik has been overrun, and Nod forces are now attacking the only remaining GDI world command hub in the Pentagon. If we lose the Pentagon, GDI will be thrown into chaos and the war will be lost. Your mission is to defend this vital installation. The first priority is restoring power to the building defenses and systems so you can repel the main Nod attack. Then youll need to get an engineer into the Pentagon to reestablish the command and control system links. Your final objective is to counter-attack and drive Nod out of the area." ===================== Intelligence Database ===================== GDI InOps - Garrisoning GDI Weapons, Tactics, and Systems - APC - Grenadier GDI Archives - The Global Defense Initiative - About the Brotherhood of Nod ================== Primary Objectives ================== 1) Bring the Pentagons defensive power system online. "The Pentagon is defenseless without its power. Get an Engineer into each of the three Power Plants and bring that power back online!" 2) Capture the Pentagon with an Engineer. "Only an Engineer can get the Pentagons Command and Control systems online. You must protect your Engineers until the Pentagon is restored. Once Command and Control is restored we can turn this war around." 3) Garrison each of the four Guard Towers with GDI Riflemen and hold off the Nod infantry wave. "Nod has destroyed our Power Plants with their Vertigo Bombers. Our only chance to defend the Pentagon against superior odds is to garrison the Guard Towers around the perimeter of the Pentagon." 4) Eliminate the Nod Central HQ. "The Brotherhood of Nod has hastily erected a forward headquarters at the top of the hill. Prevent another attack on the Pentagon by destroying this forward HQ." ================ Bonus Objectives ================ 1) Eliminate the small Nod base to the north. "Nod has cut off our ability to bring in reinforcements to the north. Eliminating this base will enable Easy Company Grenadier reinforcements. 2) Take back the city by clearing 4 garrisoned buildings. "Nod has firmly entrenched troops within the city surrounding the Pentagon. Use our Grenadiers to clear these buildings out." =========== Walkthrough =========== Move your riflemen and engineers to the east to assault the Nod infantry that are attacking your power plants {The Global Defense Initiative}. Use your rifle squads to wipe out the Nod troops, then use an Engineer to capture each of the three power plants. Youll then be told to capture the Pentagon, so send another engineer over there and take it. Youll be told to garrison some nearby towers as your next objective - two of them are west of the Pentagon, and two of them are slightly north-west of it. Send a rifle squad into each of the four towers {Garrisoning} to complete the objective. Some APCs will arrive {APC} to the north-east of the Pentagon. Send them to the left side of the Pentagon, then put a Grenadier Squad into each one of them when they exit the Pentagon {Grenadier}. Youll be given your next main objective soon {About the Brotherhood of Nod}, but if you want to accomplish the bonus objectives, youll need to do them now. Move your grenadier-loaded APCs west underneath the cluser of buildings there, and youll receive a second bonus objective. Use the APCs to grenade the four garrisoned buildings to accomplish the second bonus objective. Youll receive two more APCs with grenadier units in them north of the Pentagon, so move your current group back there and join them. Head north and wipe out the small Nod base there to accomplish the other bonus objective. With the small base destroyed, youll receive a few more loaded APCs from the north. Add them to your current group, then gather the supply crates north-west of where the small Nod base used to be. Move your entire group to the south-east corner of the big Nod base now, then move in and wipe the place out. Note that only the Crane, Hand of Nod, and Air Tower have to be destroyed to accomplish the final primary objective. ============================================================================= | ----------------------------------------- | | | | | | | 1.13) Langley AFB | | | | | | | ----------------------------------------- | ============================================================================= ================ Mission Briefing ================ "Nod forces have overrun all of the major GDI air fields in the region. Your mission is to retake Langley Air Force Base, home of the Air Combat Command. A small GDI outpost near the coast might be useful as a base of operations. Well drop your team off nearby. Once the outpost is secure, take back our airfields, get some Orca scout aircraft in the air, and then drive Nod out of the area." ===================== Intelligence Database ===================== GDI InOps - Calling for Transport GDI Weapons, Tactics, and Systems - Command Post - Sniper Team - Airfield - Orca Attack Aircraft ================== Primary Objectives ================== 1) Eliminate the Nod forces attacking the GDI base. "There is a small GDI Base under siege on the coast. Secure it and you will have a perfect platform to launch an assault on Langley Air Force Base." 2) Reclaim the GDI Airfields to the northeast. "GDI has two Airfields intact with operational Orca aircraft. Reclaim the Airfields by eliminating the defending Nod forces, then use the Orca as air support for your attack on the base." 3) Destroy the Nod base to the northwest. "This base is the central hub for the Nod forces controlling Langley. It is heavily defended against land based attacks." ================ Bonus Objectives ================ 1) Capture the Tiberium Refinery in the city. "The Tiberium Refinery used to supply the airforce base has been overlooked by Nod. Getting it up and running will give us ample supplies for our offensive." 2) Rescue all 4 Snipers from Bravo Squad. "The Snipers of Bravo Company have been scattered throughout the city. Find and rescue them." =========== Walkthrough =========== You receive a few infantry groups on the beach, so immediately use them to slaughter the Nod infantry to take control of the outpost {Command Post}. Put both of your riflemen squads and a grenadier squad into the bunker closest to your barracks, then stick both missile squads and a grenadier squad into the second bunker farther down the beach. These two bunkers will pretty much defend your base for the entire mission if you garrison them early. Build six APCs and enough grenadiers and missile squads to fill them, then move them south-west into the city. Youll be given a new bonus objective to capture the Tiberium refinery in the city. Use your APCs to clear out the buildings, then get close to the refinery and look slightly north-east of it. Youll find a sniper unit, which is one of four that youll need to find to complete the second bonus objective. Once youve secured the area with your APCs, train an Engineer and use him to capture the refinery. Before you leave the area with your APCs, use one to clear out the building in the south-west corner of the map - theres another Sniper group there. Return your APCs to your base, then build a few more and load them up with grenadiers and missile squads. See that garrisoned building directly north of your base? Take it out, then take out the one above and to the right of it to free your last two sniper units {Sniper Team}. Take these two sniper units and garrison the building near the two Nod machine gun turrets north-west of your base. See the little icon in the upper-left corner of your screen that says Bombard Spotted Target when you hover over it? You can use that to lob a shell from the battleship at any target within a sniper groups sight. Nod defense structures like these machine gun modules can be rebuilt after being destroyed unless you take out the hub they e attached to. If you destroy the hub, the modules are destroyed with it. Use your bombardment option to destroy the hub, then move your APCs through the area on your way to the airfields. The airfiels are on a raised platform, and they e guarded by some Nod missile troops and some light vehicles. Your APCs will slaughter them, but you can move a sniper group up there and bombard the Nod forces if youd like. Once all of the Nod units are destroyed near the airfields, youll gain control of them, and eight Orcas will land {Calling for Transport, Airfield, Orca Attack Aircraft}. The Orcas can easily finish the mission on their own. Simply fly them west to the Nod base, then attack the main structures one by one until they e all destroyed (you can tell which ones need to be destroyed by the yellow box that outlines them). As long as you stay fairly far to the north inside the base, you shouldn have any problems with things firing at you from the ground. ============================================================================= | ----------------------------------------- | | | | | | | 1.14) Hampton Roads | | | | | | | ----------------------------------------- | ============================================================================= ================ Mission Briefing ================ "Cut off the Nod reinforcements flowing into Hampton Roads by disrupting their port operations. Youll do this from the inside, infiltrating an elite GDI commando into the facility. Take their radar offline by destroying the Nod Operations Center. Once they e blind, take out their nearby stealth bomber base. As soon as Nods bombers are out of action, well send in a fleet of battleships and you can use sniper units to spot targets for the big guns." ===================== Intelligence Database ===================== GDI InOps - Logistics Crates: Targets of Opportunity GDI News Wire - The Ghost in the Machine GDI Weapons, Tactics, and Systems - Commando ================== Primary Objectives ================== 1) Destroy the Nod Operations Center. "Taking the Nod Operations Center offline will disable their radar and sonar detection. This will sow confusion among the defenders and therefore enable our Battleships to get in closer and lend artillery support." 2) Destroy the bombers harassing our Battleships. "Vertigo Bombers are preventing our battleships from getting into bombardment range. Destroy the Nod Air Tower to eliminate this threat." 3) Destroy the Nod production facilities. "The Brotherhood of Nod is using the Hampton Roads Naval Facility as a supply depot for their front line offensive. Destroy their production buildings to disrupt the port operations and stop the flow of reinforcements." ================ Bonus Objectives ================ 1) Complete the mission using only the Commando. "Complete the mission without using the reinforcements." =========== Walkthrough =========== Use the Commando to wipe out the approaching Nod troops {Commando}, then head north and detonate the Nod Operations Center. You can either walk there through the city or use the Commandos jump jet ability, whichever youd like. With the Operations Center destroyed, head west and slightly north until you see a yellow flashing crate thing. Move the Command on top of it {Logistics Crates: Targets of Opportunity} to get healed, then move north-east and attack the cluster of Nod troops near the power plant there. Theres a second crate nearby that will give your Commando a veterancy level. Head towards your second objective now. If you attack the airfield from above, youll be able to take advantage of the red explosive barrels strewn about the area. Shoot them with the Commando when Nod units are near them, and the explosion will slaughter everything. The one west of the airfield will completely destroy it if you fire at it. With the airfield destroyed, youll be given a bonus objective. Ignore your reinforcements and use only the Commando if youd like to achieve the bonus objective. Don worry - the Commanos almost invincible in this mission, so you don need the reinforcements at all anyway. Move the Commando east, then south towards the bottom of the map near the middle {The Ghost in the Machine}. Approach the main Nod base from the east, and stop to jump jet your Commando into the square with the crate in the middle of it. Its another veterancy crate, which will make your Commando even more ridiculously powerful. Theres a flame tank in the Nod base, so when you approach, be ready to retreat when it starts to come at you. Shoot the explosive red barrels along its path to demolish it, then enter the Nod base and shoot the explosive barrels there to do some serious damage right off the bat. Use your Commando to detonate the buildings, and the mission will be complete. ============================================================================= | ----------------------------------------- | | | | | | | 1.15) The White House | | | | | | | ----------------------------------------- | ============================================================================= ================ Mission Briefing ================ "GDI morale sagged when Nod troops unfurled their red banners over the White House. Now youll turn the tide by retaking this powerful symbol. Since Nod has a staging area nearby, youll also get a chance to wipe out a large stockpile of high-end Nod weapons. Start with a small force to take out Nods air defenses. A Firehawk squadron from Langley AFB will turn Nods parked military hardware to burning junk. Then attack the Nod base right outside the White House itself." ===================== Intelligence Database ===================== GDI Eyewitness Accounts - Nod Stealth Technology - Nod Base Defenses GDI Weapons, Tactics, and Systems - GDI Base Defenses - Predator Battle Tank - Crane ================== Primary Objectives ================== 1) Destroy the Nod air defenses. "We have Firehawk attack jets armed and waiting. You need to destroy Nods air defenses so the Firehawks can make their bombing run. We also have Ox transports with reinforcements standing by for deployment." 2) Use your Firehawk Airstrike power on Nods artillery outpost. "Use your Firehawk Airstrike power to mark the area for our Firehawks to bomb." 3) Destroy the surrounding Nod base to reclaim the White House. "Nod forces have set up a base in front of the White House. Destroy all of their production structures to drive them out of this area and take back the White House." 4) Destroy the Disruption Towers around the Nod base. "Nod is using those Disruption Towers to cloak its base. Destroy them and that should make their base vulnerable to our attacks." ================ Bonus Objectives ================ 1) Suppress the Nod infantry advances by putting Snipers into the designated buildings. "Snipers are extremely effective against infantry. Garrison them in the designated buildings for extra protection while they fire on Nod infantry." 2) Destroy Nods Power Plants. "Commander, Nod appears to have a large number of their Power Plants just northwest of the White House. Destroying these might bring down their defenses and leave them more open to our attack." 3) Destroy the Nod Secret Shrine. "The Secret Shrine provides the ability to produce stealthed units. Destroy it to prevent Nod stealth attacks." =========== Walkthrough =========== Use two missile squads to destroy each of the Nod anti-air nodes on either side of the Nod outpost (remember - destroying the node itself automatically destroys all of the modules) to complete the first objective, then use the Firehawk Airstrike icon in the upper-left corner of your screen to destroy the Nod stockpile. Reinforcements will arrive - quickly deploy your MCV and build a power plant, barracks, and a Tiberium Refinery followed by an armory. As soon as you place the Command Post, train two sniper units from your barracks and send one to each of the buildings highlighted in green on either side of your base. Send one of the riflemen squads you got earlier into eah building, too. Build and place a Watchtower at the top of your base {GDI Base Defenses} to defend against infantry, then build a War Factory and a few silos. Build a few Predator tanks from the war factory {Predator Battle Tank}, then build a crane {Crane}. Train some grenadiers and load them into APCs (six or so of them will be plenty), then send the APCs and your Predators up the west side of the map to assault the Nod power plants. Make sure you use your grenadiers in the APCs to wipe out the garrisoned structures, then leave the Predators behind at the intersection near the middle of the map. Continue towards the powerplants with the APCs and wipe them out along with everything else in the area, then retreat everything back to your base. Move your APCs to the east side of the map, then head north all the way to the north-east corner. Youll find a Secret Shrine up there, so destroy it to accomplish another bonus objective {Nod Stealth Technology}. The only thing left to do is assault the main Nod base in front of the White House now, so send in a big group of Predators with your APCs and slaughter everything. Your Predators can demolish buildings quickly, and if you keep them moving, you can crush most of the Nod infantry under their tracks. When you destroy all of the Nod Disruption Towers and the rest of their base, the mission will be over {Nod Base Defenses}. ============================================================================= | ----------------------------------------- | | | | | | | 1.16) Casabad | | | | | | | ----------------------------------------- | ============================================================================= ================ Mission Briefing ================ "InOps flagged an irrigation plant in Casabad as a possible chemical weapons factory. A GDI forward base was established nearby in preparation for a raid, but weve since lost contact with the base. Weve also lost contact with a team of Zone Troopers sent to investigate. Get in there, secure the base, and then find out whats going on in that factory." ===================== Intelligence Database ===================== GDI InOps - Nod Aircraft - Commandeering Tiberium Spikes - New Nod Flame Tank - Liquid Tiberium Research GDI Weapons, Tactics, and Systems - Zone Troopers GDI Archives - Red, Yellow, and Blue Zones ================== Primary Objectives ================== 1) Secure the Barracks by defeating the surrounding Nod forces. "The last contact from the Zone Troopers came from this location. Eliminate any remaining Nod units to secure the outpost." 2) Destroy the Weapons Research Lab. "Intel believes this Nod structure is instrumental in Nods efforts to weaponize Tiberium in a liquid form. It must be eliminated." 3) Destroy the Nod War Factories. "Nod is reinforcing its war effort in this region from these War Factories. Eliminate them." ================ Bonus Objectives ================ 1) Capture all three Tiberium Spikes. "Secure additional runding by capturing all three Tiberium Spikes in the area. Build additional Engineers to capture these Tiberium Spikes." 2) Destroy the Nod Outpost. "Nod is reinforcing their security of the research labs from this facility. Eliminate it to collect extra resources." =========== Walkthrough =========== Approach the GDI base and eliminate the Nod troops {Red, Yellow, and Blue Zones}, then capture the Tiberium Spike with your engineer. Some Nod aircraft will fly overhead {Nod Aircraft}, but don worry about them yet. Send your Zone Troopers to the upper-right corner of your base to defend it {Zone Troopers}, then start training more Zone Troopers. When you have another unit of them, send it north to the next Tiberium Spike. Train an engineer and send it up there to capture the spike {Commandeering Tiberium Spikes}, then send the Zone Troopers back to help defend the upper-right corner of your base (and don forget to grab the crate above and to the right of the spike first). Youll be raking in funds now, so crank out another four units of Zone Troopers followed by three more units of missile troops and an engineer. There e three crates on a platform south-east of your base, two of which have money in them. Use the jump jet ability on your Zone Defenders to jump up there and grab them, then combine your forces together into two groups (Zone Troopers in one and missile squads in the other). If you haven already, select your Armory and build the Power Packs upgrade to give your Zone Troopers a nice boost. Head towards the third Tiberium Spike and clear it out, then capture it with your engineer. Move east towards the Nod outpost next, and keep your eyes peeled for more supply crates. Assualt the Nod outpost and destroy it, but watch out for the Nod planes you saw earlier - theyll shred your Zone Troopers if you e not prepared to take them out with your missile squads. Note that you actually have to destroy the Nod buildings to accomplish the bonus objective, not just capture them (if you capture them, youll have to sell them to accomplish the bonus objective). Gather any supply crates you see, then move north with your two groups. When you reach the research facility, youll find some new Nod vehicles guarding it {New Nod Flame Tank}. Your Zone Troopers should be able to handle them easily, but make sure you keep your missile squads away from them (you won need the missile squads again anyway, so you could just leave them behind now if youd prefer). Destroy all of the Nod units in the area, then destroy the research facility {Liquid Tiberium Research}. Move north and crush the remaining Nod buildings to finish the mission. Youll have a much easier time doing this if you jump jet into the base from the west rather than running in from the south. There are a few more supply crates scattered around the map if youd like to collect them, but its hardly necessary to get them to finish the mission. ============================================================================= | ----------------------------------------- | | | | | | | 1.17) Alexandria | | | | | | | ----------------------------------------- | ============================================================================= ================ Mission Briefing ================ "Nod is using the port of Alexandria to export nuclear and chemical weapons. Your mission is simple: Shut this operation down. Destroy the loading cranes to cripple their port operations, sink their ships to block the docks, wipe out their administration and control centers, and obliterate any military units and structures nearby. Youll have Mammoth Tanks at your disposal. Roll over them, Commander." ===================== Intelligence Database ===================== GDI InOps - EMP Control Center GDI News Wire - Discontinuation of the Mammoth Mk II Walker GDI Weapons, Tactics, and Systems - War Factory Repair Drones - Base Expansion using the Surveyor ================== Primary Objectives ================== 1) Destroy all Nod loading dock cranes. "Nod forces are loading weapons onto their ships for export. Destroy these cranes to disrupt dockside activity." 2) Destroy all Nod Port Authority buildings. "Nods port operations are controlled from these Port Authority buildings. Take them out to cripple their port for the long haul." ================ Bonus Objectives ================ 1) Destroy all Nod ships docked at the port. "Destroy the docked ships to prevent them from delivering their hardware to other war efforts in the region." 2) Capture the EMP Control Center in the city. "Capture the EMP Control Center to gain the ability to fire an EMP blast which will disable all electronic devices within the blast radius." 3) Deploy a Surveyor at the northern Tiberium Field. "Build a Surveyor and deploy it by the Tiberium Field to the north. A Surveyor unpacks an expansion base at its deployment location and allows additional structures to be constructed around it." =========== Walkthrough =========== Place four or so Watchtowers along the upper-right side of your base to defend against the Nod infantry rushes (some of which will be stealthed), then place a war factory {War Factory Repair Drones} and some power plants. Once you have a command post and a tech center, youll be able to build mammoth tanks, and youll be able to get the rail guns upgrade from the tech center {Discontinuation of the Mammoth Mk II Walker}. Once you have a few more mammoths with the rail gun upgrade, send them north to the next Tiberium field so they can defend it. Youll be told about a bonus objective as soon as you see the Tiberium field, so build a Surveyor from your support structures tab and send it to the field. Deploy it {Base Expansion using the Surveyor}, then build a second refinery up there if youd like. Meanwhile, send a few mammoths to the lower-right corner of the map to wipe out the Nod forces around the EMP Control Center, then capture it with an engineer {EMP Control Center}. The easiest way to take care of the last remaining bonus objective is to build an airfield and four Orcas, then fly them safely above the docked ships and destroy them one at a time. You can destroy the docks in the same way, and then youll be free to focus on crushing the port authority buildings. Send your entire column of mammoths over there and crush the place - the weak Nod forces in the area are no match for mammoths with rail guns. ============================================================================= | ----------------------------------------- | | | | | | | 1.18) Cairo | | | | | | | ----------------------------------------- | ============================================================================= ================ Mission Briefing ================ "Your mission is to take out a massive Nod nuclear weapons facility in northern Cairo, the same base that was used to launch the strike on the Philidelphia. This is now the highest priority GDI target worldwide. Time is of the essence: Nod is likely to launch everything they have if they think you e getting too close." ===================== Intelligence Database ===================== GDI InOps - Nods Nuclear Arsenal - Cairo Nuclear Launch Facility GDI News Wire - The Blunder that Nearly Finished GDI GDI Archives - GDIs Nuclear Weapons ================== Primary Objectives ================== 1) Destroy the Nod Nuke Facility. "Nod has nuclear missile launch capability with this missile site. This is the same site that launched the attack that destroyed the Philidelphia. It must be destroyed." 2) Destroy the Nod Compound Headquarters. "Nod controls this Nuclear Launch Site and most of its operations in this region from these buildings. Destroy them to completely remove Nods capability to launch nuclear missiles from this site and wrest control over this territory from Nod." ================ Bonus Objectives ================ 1) Capture the Nod Power Plants. "Nods nuclear missile launch can be delayed if any of the Power Plants supporting the launch facility are destroyed or captured. Be advised, if Nod rebuilds or recaptures the Power Plants the missile launch countdown will continue." 2) Destroy all Nod Structures. "Eliminate all Nod structures to expel them from this region." =========== Walkthrough =========== Build a pair of Watchtowers north of your base and park your Predators and Zone Troopers near them to fend off Nod attacks, then start building a war factory and a couple power plants. Build a second harvester from your war factory while you e building a tech center, then get the rail guns upgrade from the tech center. Youll want to do something about that nuclear countdown, too, so build an airfield and fill it with Orcas. {GDIs Nuclear Weapons} should be added to your entries automatically at some point after the nuclear countdown is announced. The path to the upper-left corner of the screen is free from anti-aircraft guns along the left side of the map, so move your Orcas all the way into the corner. Youll see a Tiberium Spike above the blue Tiberium field - send an Engineer up there using the Call For Transport option and take the spike, then send the Orcas to the east along the top of the map. Theres an anti-aircraft battery directly to the west of the first Nod power plant - take out the central hub to destroy the battery, then send the Orcas back into the upper-left corner of the map. Return them to your base for repairs, then make another trip up and over to destroy one of the power plants, which will reset the nuclear countdown and accomplish the first bonus objective. Once youve got eight or so mammoth tanks (which you should have no trouble getting, though you should feel free to deploy a surveyor in the upper-left and/or lower-right corners of the map to get more Tiberium if youd like), move to the openning south of Nods base and level everything you see. Before you head inside, move farther to the southeast until you get the {The Blunder that Nearly Finished GDI} entry if you haven already. When you approach the southern entrance to the Nod base, youll be warned that its heavily defended, but its not really that bad when youve got the railgun upgrade. Target the defensive clusters first, then simply crush everything you see, including things marked as "civilian." Destroying the large cylindrical structure above and slightly to the right of the entrance will give you the {Nods Nuclear Arsenal} entry. The second bonus objective isn hard to accomplish - just drive your group of mammoths around the central part of the map and level everything you see, and make sure the actual silo in the middle is your first stop. Once everything is destroyed {Cairo Nuclear Launch Facility}, move to the upper-right corner of the map and level the rest of the Nod structures there. ============================================================================= | ----------------------------------------- | | | | | | | 1.19) Croatia | | | | | | | ----------------------------------------- | ============================================================================= ================ Mission Briefing ================ "GDI has a forward operating base in Croatia, but its been cut off from supply lines and is under heavy attack by Nod forces. Their power is low, their construction yard has been destroyed, and they don have much in the way of firepower. You need to take command of that base and hold out long enough for us to send in a reinforcement convoy." ===================== Intelligence Database ===================== GDI InOps - Power Management GDI News Wire - Kanes Fascination with Eastern Europe ================== Primary Objectives ================== 1) Secure this GDI base until reinforcements arrive. "Alternate the available power amongst the base defenses to defend against Nod assault waves." 2) Send aid to the reinforcement team ambushed in the city. "Our fellow soldiers are pinned down by Nod forces garrisoned in the city buildings. Flush them out and clear a path." 3) Escort the MCV safely back to the GDI base and deploy the Construction Yard. "The MCV must be protected at all costs. We will lose our hold of this region if it is destroyed." 4) Destroy the southwest Nod base. "This base is the source of Nod recruits. Eliminating this base will cripple Nods ability to wage war with infantry." 5) Destroy the northeast Nod base. "This base is the source of Nod war machines. Eliminating this base will cripple Nods ability to wage war with vehicles." 6) Destroy the southeast Nod base. "This base is the source of Nod air power. Eliminating this base will cripple Nods ability to wage war with aircraft." ================ Bonus Objectives ================ 1) All base defenses survive until the reinforcement team arrives. "Do not allow any of the base defenses to be destroyed to ensure the security of the reinforcement team upon their arrival." 2) Return the MCV to the GDI base unharmed. "The sigh of an undamaged MCV rolling into the base will provide a strong symbol of valor for the GDI forces and boost morale for our troops." =========== Walkthrough =========== Immediately repair all of your base structures and defenses, then power up both northern guardian cannons, both southern watchtowers, the southern guardian cannon on the east side of your base, and the southern watchtower on the west side of your base. {Power Management} Leave all four anti-aircraft batteries powered down, and leave the northern defenses on the east and west sides of your base powered down. Throughout the mission, make sure all of these defenses stay repaired. Move both of your predators to the eastern entrance of your base for additional defense, then park the pitbull next to your north-eastern anti-aircraft battery (since pitbulls can fire at air targets). Move your infantry to the western entrance of your base. Youll want to put them in APCs as soon as possible. (Note: There e three money crates in some trees south of your base. If you move quickly, you can easily grab them with the pitbull without causing yourself too many problems.) Your weakest point as far as the first bonus objective goes is the western entrance of your base. Fortunately, only infantry and some aircraft will attack there during most of the mission, so as soon as you can build a few APCs, load them with riflemen and missile squads, then have them guard the two watchtowers. When the countdown finishes, youll need to cross to the west side of the map and retrieve your MCV. That side of the map is crawling with infantry, so the best way to do it is with APCs full of riflemen. Of course, the infantry will also garrison a few buildings, so youll want some predators, too. Leave two more two guard the northern entrance of your base just like the original two should be doing by the eastern entrance, then send five or so of them west with two clusters of five APCs. Cross the north-western bridge with your APCs, then leave one group of them to defend the gap between the two bridges. You e going to want to come back over the same bridge later, and youll need these APCs there to defend against Nod counterattacks. Move the other group of APCs and the predators north, then leave the APCs in the middle of the town just north-east of the Nod base, out of range of their defenses. This group will pick off Nod counterattacks from this side and hopefully prevent any troops from garrisoning any buildings. Take the predators north towards your APC and make sure there aren any Nod units still prowling the streets. When you e ready, knock the garrisoned troops out of the two buildings near the Nod defenses, then destroy the central hub and the troops that came out of the buildings. Move the predators back towards your APC groups, but make sure you don displace them. Youll now have control of the reinforcement group, including the MCV. If you can manage to get it back to your base without getting it damaged, youll accomplish the second bonus objective. Assuming youve properly placed your two APC groups, it shouldn be hard to do. Simply move south towards the bridges along the east edge of the town, and use the escort forces to deal with any Nod units that might somehow get in your way. Cross the bridge with the MCV when you reach it, then move into your base and deploy it {Kanes Fascination with Eastern Europe}. Call all of your forces back to your side of the river when you e done, and set your APCs up to defend the bridges. Use your new construction yard to build some more power, then build your way towards a tech center so you can get the rail guns upgrade. Youll note that once you have a tech center, your power plants will be able to upgrade themselves, so don waste space on too many power plants. Youll also want an airfield, and don worry about mammoths - predators will work just fine for this mission, especially since theres no way to get a mammoth to the south-east Nod base. When youve got a good cluster of rail gun predators, take them to the Nod base north-east of you and crush it, then return to your base for repairs. The south-west base will be slightly more tricky, since its swarming with infantry units, many of which probably garrisoned a few buildings while you were gone. If you still have some good loaded APCs, take them down there with your predators and crush everything, then repair them at your war factory. The final assault on the south-east base is only tricky because you have to use Call for Transport to get any decent ground forces up there. Its a good idea to send an Orca down there to piss them off, cause theyll suicide a good portion of their air group at your base (and your anti-aircraft guns and APCs will shred them). When you e ready to make an assault, wait until you have plenty of credits to Call for Transport on a large group of predators and APCs, then drop them on the open spot north of Nods base. Make sure you protect the predators from air assaults with the APCs, then move in and crush the Nod base with the predators. ============================================================================= | ----------------------------------------- | | | | | | | 1.20) Albania | | | | | | | ----------------------------------------- | ============================================================================= ================ Mission Briefing ================ "Recent sat-surveillance confirms a significant build-up of armored vehicles and weapons at a large Nod logistics base in Albania. The sat images show row upon row of Stealth, Scorpion, and Flame tanks waiting to be deployed in defense of Kanes Temple Prime in Sarajevo. Your mission is about destroying this arsenal before it is used against you in combat. Youll start with a small force to clear the way, then well send you Firehawk attack jets to finish the job." ===================== Intelligence Database ===================== GDI Weapons, Tactics, and Systems - Rig Deployment into a forward Battle Base - Firehawk Attack Jets ================== Primary Objectives ================== 1) Clear Nod border defenses. "Use a small tactical team to clear a path through the Nod perimeter and avoid alerting Nod forces to our presence in the region." 2) Infiltrate Nod supply depot. "Break through the supply depot checkpoint by accessing the service entrance across the canyon bridge." 3) Eliminate Nod rocket bunkers. "Clear the airspace by neutralizing the main Nod anti-aircraft battery so that support can be airlifted into the region by GDI Ox transports." 4) Capture east ridge Reinforcement Bay. "Establish a GDI staging area on the east ridge above the Nod supply depot. Captured Nod supply bays will be used to deliver GDI reinforcements." 5) Destroy Nod supply depot. "Destroy the main manufacturing facility and stock piles of Nod vehicles." ================ Bonus Objectives ================ 1) Survive the Nod assault unharmed. "Succeed with all initial strike team squad groups intact." 2) Capture airfield Reinforcement Bay. "Secure the Reinforcement Bay to receive additional forces from GDI Command." 3) Capture motorpool Reinforcement Bay. "Secure the Reinforcement Bay to receive additional forces from GDI Command." 4) Arm a Firehawk with a missile load out and destroy a Nod Venom. "The Firehawk can be armed with a load out of missiles or bombs. The missile load out allows the Firehawk to attack aircraft, while the bomb load out allows it to attack ground vehicles and structures." =========== Walkthrough =========== Send your four infantry squads to the upper-right corner, then move towards the Nod outpost along the top of the screen. Don bother with the lazer turrets, since they can really do much damage. Instead, take out the Nod infantry if they get too close and concentrate on taking out the defensive hub. Destroy the other buildings once the hub is destroyed, and youll accomplish the first objective. (If you manage to do it without completely losing a unit, youll also accomplish the first bonus objective, which will result in all four infantry units gaining an experience level.) Reinforcements will arrive {Rig Deployment into a forward Battle Base}. Send the four Predators west and clear a path to the clearing under the bridge. Deploy your Rig there and make sure your Predators are fully repaired, then move them west and destroy the Nod base there. Retreat your Predators to the Rig if they take too much damage, and make sure you grab all of the crates in the Nod base before you move on. Youll be given four engineers - order one to enter the hut below and to the right of the bridge, and hell repair it. Nod vehicles will immediately cross it and attack you, so have your Predators positioned above your Rig to defend it. When the vehicles stop attacking and your Predators are fully repaired, send them over the bridge and take out the defensive hub there, then send your Rig over the bridge and deploy it in the small clearing just above it. Load your three APCs with both missile squads and a group of riflemen, then send them and the Pitbulls over the bridge, too. Leave all of your other infantry, including the engineers, on the south side of the bridge for safe-keeping. Park two of your Predators above and to the right of your rig and park two of your APCs above and to the left of it. Stick a Pitbull between the Predators and the APCs to detect stealth units, then group your other two Predators, your third APC (preferably one of the ones with a missile squad in it), and your other Pitbull into a group. This will be your primary combat group for a while. Its small and vulnerable, but you can retreat it (or parts of it) to your Rig for repairs when necessary. Start your assault on the three reinforcement bays by moving your assault group north-east along the ridge (getting too close to the central Nod compound can have unfortunate results, what with the Obelisks and so forth). Make sure you lead with the Predators, since they can take the most punishment without being destroyed. Take out all of the Nod stockpiles along the way, but make sure you focus your attention on manned vehicles and other units. If anything in your assault group gets too damaged, retreat to your Rig for repairs. If you e lucky, one or more of your assault groups vehicles will reach the maximum veterancy level, which makes them much more powerful (and makes them automatically repair). If you e really struggling with this mission and you e getting frustrated, just sit back in the comfort of your Rigs repair zone and let all of your units reach maximum veterancy. Anyway, your first target should be the reinforcement bay on the south-east ridge (the main objective one, not the other two). Wipe out the defenses and the units in front of it, then take out the buildings. Send your assault group back to the entrance of the ridge to defend (or back to the Rig if you need repairs), then grab your other rocket squad APC from near your Rig and send it south over the bridge. Dump the missile squad out of it and replace it with an engineer, then carefully drive it all the way to the reinforcement bay you just attacked. Dump the engineer out and use him to capture the bay. Youll get two airfields loaded with Firehawks {Firehawk Attack Jets} and a Mammoth for your trouble. Use one of your groups of Firehawks (armed with missiles) to pick off a Nod chopper to accomplish another secret objective. Arm both groups with bombs, then use them to pulverize the Nod forces around the reinforcement bay north of your assault group (which you shouldve added the Mammoth tank to). When most of the Nod stuffs been destroyed, move your assault group in to hold it, then send your empty APC back down to the south side of the bridge to pick up another engineer. Safely send the APC back to your assault group and use the engineer to capture the reinforcement bay. Youll get some more Predators and another Rig for your efforts. Deploy the rig here and let your forces get repaired, then use your Firehawks to destroy the Nod forces around the last reinforcement bay in the north-west. Once its fairly clear, send your assault group over there and hold the area, then use your empty APC to send your last engineer to the bay and capture it. Youll get another Pitbull and two Predators for your trouble. Use your Firehawks to demolish the main Nod defenses on the central base, then move your entire attack force in to crush everything. Destroy the stockpiles outside the base as well as the production buildings in the base, and the mission will be complete. ============================================================================= | ----------------------------------------- | | | | | | | 1.21) Sarajevo | | | | | | | ----------------------------------------- | ============================================================================= ================ Mission Briefing ================ "Kane is making his last stand at Temple Prime in Sarajevo. Your mission is to take out his defending forces, destroy the surrounding compound, and disable the ion disruption towers protecting the temple complex from energy weapons. Knocking out the disruption towers will open up options for GDI Central Command now that the Ion Cannons are nearly back online. However, be aware that Kane and his Science Ministers have been working on a Liquid Tiberium device of considerable destructive power within Temple Prime. It is imperative that you do not use the Ion Cannon on Temple Prime yourself without authorization. An Ion Cannon strike could detonate the Liquid Tiberium in the Temple and set off a chain reaction in the large Tiberium fields found throughout this Yellow Zone - the resulting blast would be massively destructive and may kill millions. This is a decision that will have to be made at the highest levels of the GDI command structure." ===================== Intelligence Database ===================== GDI InOps - Nod Ion Cannon Disruption Tech - Nod Avatar Walker GDI Archives - Life in a Yellow Zone - Health Effects of Tiberium Contamination ================== Primary Objectives ================== 1) Destroy Ion Disruption Field Generator 1. "This generator supplies energy to the forcefield protecting Temple Prime. Destroy it to weakn the forcefield and allow Ion Cannon strikes." 2) Destroy Ion Disruption Field Generator 2. "This generator supplies energy to the forcefield protecting Temple Prime. Destroy it to weakn the forcefield and allow Ion Cannon strikes." 3) Destroy Ion Disruption Field Generator 3. "This generator supplies energy to the forcefield protecting Temple Prime. Destroy it to weakn the forcefield and allow Ion Cannon strikes." 4) Build an Ion Cannon control center. "The Ion Cannon control center is used to relay surface strike coordinates to the Ion Cannon thats orbiting the planet in space." 5) Destroy Temple Prime with the Ion Cannon. "Now that the forcefield has been neutralized, GDI Command has ordered that Temple Prime be destroyed by the Ion Cannon."


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Game description
It is 2047 and the stakes could not be higher. Tiberium - a self-replicating alien substance that has infected the Earth - is spreading like a radioactive ice age. The GDI, a high-tech alliance of the worlds most advanced nations, is fighting to contain Tiberium, but Kane, the megalomaniacal leader of The Brotherhood of NOD has other plans for Earth. Kanes secret society turned superpower is bent on using Tiberium to take control and transform humanity into his twisted vision of the future. All-out war rages over Tiberium and the fate of the planet rests in the balance.

Command & Conquer 3 Tiberium Wars combines fast-paced gameplay with new ways to tell a story in an RTS game, said Mike Verdu, Executive Producer at EA Los Angeles (EALA). Were building a next generation Command & Conquer game that is true to the spirit of this classic franchise, but is updated with state-of-the-art visuals, added strategic depth, and gameplay innovations that will move the genre forward. I am very excited to be working on this amazing game.

We have been waiting to reveal this game for quite some time and are thrilled to bring the series back to where it all began, said Louis Castle, VP of Creative Development at EA Los Angeles (EALA) and co-founder of Westwood Studios, creator of the Command & Conquer series. The Tiberium universe is a personal favourite of mine, and this sagas new direction will prove to be a worthy addition to one of the most celebrated RTS franchises.

Experience a revolution in RTS gaming with a breakthrough single player campaign that rewards you for your gameplay style. Add layers of strategy to your gaming experience by building mobile bases, wielding the power of terrifying Ion Storms on the battlefield, or customising your armies by combining units. Battle it out online with native voice-over IP, integrated clan support, and new spectator modes that let you play RTS games like a sport.


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