The turn-based combat system offers players the chance to strategically plan
every move of the nine characters in their group. Players can form teams of
three to bring 27 controllable characters into combat. Or for simple fights,
players can preset each character/mercenary’s skill set and let the auto-battle
system resolve the fight.
The mercenary system gives players the chance to manage multiple characters’
development simultaneously. In addition to their main character, players can
hire eight mercenaries each with a different class and skills. They can be
obtained as an infant and raised, married to other mercenaries and even have
their own children. Mercenaries’ stats will decline as they age, necessitating
the need to constantly update and upkeep the mercenary roster.
The city/country management system adds a layer of strategic play beyond
typical party level interaction. Guilds can establish control of cities and go
to war with each other. They will need to plan everything from culture, commerce
and industry, even down to the placement of buildings for the maximum output.
Groups of guilds can even band together to take control of countries.
Controlling cities and countries allows them to obtain rare items and
mercenaries.
System requirements:Pentium 4 2 GHz, 1 GB RAM, graphic card 128 MB (GeForce 6600 or better), 10 GB HDD, Windows XP/Vista.